Accel World Vs Sword Art Online Ps4 Cross Play

Accel World vs. Sword Fine art Online Review – When Non And then Distant Worlds Collide

GAME INFO

Accel World vs. Sword Art Online

July 7th, 2017

Platform PlayStation 4, PlayStation Vita

Publisher Bandai Namco

Programmer Artdink

In recent times, we have been getting enough of Sword Fine art Online games, with the latest, Hollow Realization, having been released just a few months back. Obviously, we haven't been getting plenty of them, every bit Bandai Namco recently released Accel Globe vs. Sword Art Online, a game which brings together the virtual worlds of the two serial created by Reki Kawahara. The end result is a game that is quite enjoyable that volition make fans of both series happy, despite some shortcomings.

Unlike what the championship seems to advise, the Sword Art Online and Accel World characters don't fight against one another in the game but squad upward to defeat an evil that aims to destroy the virtual globe of Alfheim Online. Following the disappearance of Yui, Alfheim Online and the Accelerated World begin to merge, and the characters from the 2 franchises meet up to preclude the worst from happening. With the ii series sharing similar themes, the crossover story works quite well, and very little feels out of identify. The fact that cutscenes are much shorter than in previous Sword Art Online games makes the whole game fifty-fifty more enjoyable, as players are more than frequently than ever in command of their characters.

Accel World vs. Sword Art Online has been built upon the Sword Art Online: Lost Vocal engine, and so those who have played the game already know how the Sword Art Online characters play, with plenty of flying around and mobility options that make combat fun. The improver of Accel World characters adds quite a scrap of variety since they are all unable to fly, with the exception of Silver Crown, so players have to come up with new ways to bargain with aeriform enemies. These characters come with a different set of abilities so that switching type of characters prevents combat from becoming a scrap stale and repetitive.

Accel Earth vs. Sword Art Online'south combat system is a rather elementary one, with players having the ability to unleash philharmonic attacks by pressing the foursquare and triangle buttons and unleash a variety of special skills, which can also be chained together for additional impairment. With near of the enemies having the ability to fly, the Sword Fine art Online characters experience more natural to use, but the Accel World characters come with some powerful bound capabilities that permit them to handle all types of enemies. While regular enemy encounters are hardly challenging, boss battles make up for them, providing a solid challenge that forces players to master the different playable characters. Considering how the AI decision-making political party members isn't the best, players have to exist at the peak of their game to dispose of bosses.

While Accel World vs. Sword Art Online combat is solid, admitting a tad too unproblematic at times, the same cannot be said most exploration. The game features some rather bland locations that become a chore to explore over fourth dimension, due to the lack of a detailed map, which doesn't show some rather of import elements such as teleport areas, and a very weird use of the objective marker, which doesn't appear every bit ofttimes every bit it should. This isn't exactly news for those who played previous games, but it'south a shame it hasn't been stock-still in the new game.

If players can stomach the banal exploration, Accel Earth vs. Sword Fine art Online offers quite a bit of content exterior the chief story. In true MMO fashion, the game offers a variety of side-quests ranging from simple fetch quests to more interesting ones that ameliorate flesh out both story and characters. Those looking for more story content also have a whole actress affiliate unlocked after the game' ending. The multiplayer component is also another welcome add-on that almost makes the game experience like a truthful MMO, allowing players to bring their characters and enjoy taking down some powerful enemies with the help of others.

Accel World vs. Sword Art Online isn't exactly a great looking game on both PlayStation 4 and PlayStation Vita, merely the portable version is definitely the worst in this regard, as characters and locations are fashion less detailed. The game too suffers from frequent frame rate drops, specially during combat, which makes the experience quite uncomfortable. Additionally, the fact that some functions, like switching controlled graphic symbol, require players to use the touch screen, makes the Vita version not the all-time ane to relish the game to the fullest.

Crossover games are unremarkably pretty striking and miss, but thankfully Accel Globe vs. Sword Art Online doesn't neglect in delivering what it promised to, a fun game that blends the 2 universes nicely while offering a solid combat system and a very interesting story. Bland exploration and the PlayStation Vita version technical and controls problems, unfortunately, impairment the feel a flake, and the fact that the story isn't exactly newcomer friendly, with some prior knowledge needed to enjoy it to the fullest, brand it that so Accel World vs. Sword Art Online can but be truly recommended to fans of the two franchises.

PlayStation Vita version tested (review code provided by the publisher). You can buy information technology digitally via Amazon.

7.5

Accel World vs. Sword Fine art Online is a competent action role-playing game offering a simple even so solid combat arrangement, good story and characters and plenty of content. Due to the very bland exploration and a couple of other problems, namely technical and controls issues on PlayStation Vita, the game can but exist recommended to fans of both franchises.

Pros

  • Good story
  • Charming characters
  • Elementary notwithstanding solid combat system
  • Challenging but non frustrating boss battles
  • Plenty of side content

Cons

  • Bland exploration with unremarkable locations
  • PlayStation Vita version suffers from frame charge per unit drops during gainsay
  • Impact screen controls can get uncomfortable

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Source: https://wccftech.com/review/accel-world-vs-sword-art-online-worlds-collide/

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